
While I was waiting for him to come help me with getting character sheets and explaining how to be an ST (storyteller or GM, if you prefer Game Master - since that's what they were called in the books), I took it upon myself to map out my arena and get an idea of what weapons I wanted available to my players. If I had graph paper, I would've used it - instead, I measured and drew the grid. In my head, each square was 1/4 mile, but I don't think that was realistic enough. It probably would've only been 100 ft or so. *shrugs* The great thing about being GM is that if you find things that aren't working, you can spontaneously change them.
The first map is the one that only I could see.
I mapped out the terrain and any predators, traps, and poisonous animals/plants that I wanted them to run into. This is also the map I used to keep track of where they all were.
In a normal RPG game, all the players are working together - so it doesn't matter if they know where each other are on the map. In this game, since the players were all against each other, I had to come up with a way to keep them from knowing that, hence the second map. See - if this game was "real life", the characters would have NO IDEA where the other people were. For them to look on a map and see would have given them an unfair way to find each other. The second map was totally blank. I don't even know why I gave it to them, except that so they could keep track of where they were in their heads. Pretty much, I showed them where they were to start out, and then when they wanted to move they would tell me "x # of spaces in X direction" (i.e. 3 squares north or 2 squares southwest). I drew a little dot in each space they moved, so I had a little line to help me keep track of things.
I mapped out the terrain and any predators, traps, and poisonous animals/plants that I wanted them to run into. This is also the map I used to keep track of where they all were.


I found a list of weapons on a DnD website, and used a lot of those. Things like a spear, a trident, throwing knives, and a bow and a quiver of arrows are all good weapons. Things like firearms are not, as they were not used in the books. Things like +1 damage mean the player gets to roll an additional dice to see if they hit someone.

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